AntiCheat Heartbeat
This section covers the AntiCheat Heartbeat system.
WX AntiCheat includes a heartbeat system that is used to detect cheaters trying to block the anticheat resource. It works by making the client (player) send a request to the server side where it's being validated and saved. If the player doesn't send a heartbeat in X seconds (configurable), they will get kicked and you will be notified.
Configuration
anticheat_config.lua
wx.HeartBeat = {
enabled = true, -- [boolean]
maxTime = 30, -- [integer]
}
wx.Heartbeat
: Configuration table containing the heartbeat settings.
enabled
: Toggles the heartbeat system on or off.
maxTime
: The maximum time in seconds the player needs to send a heartbeat before getting kicked. Minimum value is 10 seconds. Lower server configurations may require a higher value.